recently got an update that fixes and improves the game's performance in the PS4 PRO including the stuttering which was an issue pointed out by Digital Foundry. The latest update version is said to have fixed the game's stuttering and tearing issues and has greatly improved the game's performance in Sony's console.
Prey launched in on May 5, 2017, without a PS4 PRO support which was also pointed out by the experts from Digital Foundry, they also raised the issue of input lag and inconsistency in framerate. Bethesda's team worked hard to fix this issue. The team released update 1.02 in May to address the game's input lag and by the end of the same month Update version 1.04 was released to add PS4 PRO support to the game.
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However, Update 1.04 has introduced a new set of issues which includes the stuttering and screen-tearing which was also pointed out by Digital Foundry in one of their videos. Yesterday's update 1.05 finally resolved the main issues surrounding the PS4 and PS4 PRO. PS4 PRO owners can now enjoy a PC-level refinement of the game while PS4 owners can now enjoy the complete console package, as per Eurogamer. Check out the complete patch notes below for more information and stay tuned for more gaming news and updates.
Prey Update 1.04 PS4 PRO Features
- Enable Screen-Space Reflections
- Higher quality shadows
- Improved texture appearance
- More texture memory (stable streaming)
- Anisotropy 16x (from 4x)
- Improved visual fidelity
- Less LOD usage
- Dynamic lights show up further
- Particles are allowed to draw more pixels per effect
- Particle refraction enabled
Prey Update Version 1.05 Patch Notes
- [PS4 ONLY] Fixes to address screen-tearing/stuttering
- Player can no longer become blocked from rebooting Power Plant for the "Reboot" mission after killing the Technopath in Life Support.
- Added weapon malfunction text for when weapons jam.
- Fixed crash when mimicking bass guitar in the Yellow Tulip.
- Extra items gained through passive neuromods, such as organs and tumors from Necropsy or spare parts through Dismantle, will now properly stack in the player's inventory automatically.
- Loading a save from a previous version of the game will no longer remove all quests and inventory, or break the HUD.
- Fix for some AI-related crashes.
- Various combat tweaks/fixes for mimics.
- Opening the TranScribe will no longer disrupt FoV settings.
- The light on top of a turret will no longer become detached when the player jumps and glides while holding it.
- Approaching areas with Coral should no longer cause the client to stutter and eventually freeze.
- Operator corpses from saves made on previous builds will no longer cause performance issues.
- Repair II and III increase efficiency with suit patch kits. Reduced suit damage from enemies on easy and normal difficulty.
- Increased wrench range and strength of melee aim assist. Wrench now always staggers mimics (interrupts attacks). Mimics stand further back to prevent players having to look down too much.
- Stun Gun now tells the player when a target is out of its effective range. Weapons will display a "Weapon Offline" when disabled by EMP.
- Hepatocytic Amp S-m186 chipset now properly only removes the negative effects of the "Drunk" debuff
- Player will now spawn in the correct location when traveling from Shuttle Bay to other locations.
- Fixed rare crash when level transitioning to Life Support.
- Reployers no longer lose collision when recycling them, and then loading a save where they were present.
- Player can no longer bypass ceiling collision by mantling GLOO.
- Danielle now voices the correct response to the player's actions with the Cook during the endgame sequence.
- The fabricated coral detector chipset and the quest-given chipset now both function correctly to scan the coral when installed
- Fix for rare freeze/crash when in combat with Phantoms.
- The Luther Glass quest will no longer incorrectly complete and fail after the player has already completed the quest in Trauma Center.
- Lights are no longer sometimes incorrectly 'on' when the player enters the Cargo Bay for the first time
- Igwe will no longer be found in Cargo Bay when the 'meet January' call is triggered.
- Mimic's wall jump attack animation is cancelled if they are stunned.
- Treasure Hunt now lists an objective and marker to return to Abigail's workstation once all the maps are investigated.
- The nightmare in the Arboretum is now able to get into the greenhouse and use ranged attacks on the player from the doorway.
- Turrets can now be hacked properly if they've been previously controlled by the Technopath.
- If the player manages to fully GLOO the greater mimic while it is in mid-lunge toward the player's face, the facegrab animation will no longer play and trap the player.
- Hitting a stunned Phantom with the wrench no longer breaks their animations
- Raised phantoms and operators will no longer become hostile to the player when attaching grenades to them.
- Various crash fixes
- Various text fixes.
"Digital Foundry's Analysis on Prey's Update 1.04"
Source: Digital Foundry, Eurogamer, Bethesda