First Look: Assassin's Creed Origins Settings And Combat Elements

News // Assassins Creed Origins // By pets_torrefranca // 12 August 2017

First Look: Assassin
Ubisoft has recently released new updates for the upcoming Assassin's Creed: Origins which showcased the game's setting and combat. The recent entry in the Codex which is a series of videos created specifically for the game featured the game's Art Director Raphael Lacoste and Game Director Ashraf Ismail who shared some of the latest updates regarding the game's developments.
"We want to bring emotion to the player... to have the most interesting epic but also immersive experience" - Raphael Lacoste Art Director Assassin's Creed Origins
The game's setting has been carefully illustrated to promote exploration by giving the player that feeling of curiosity through the game's mysterious landscapes with the help of the atmosphere. The game's art director also pointed out that they had to consider both ground and aerial perspective in crafting the game's environment.
Assassin's Creed Origins Eagle Vision Screenshot
Assassin's Creed Origins in terms of combat has shifted from a paired animation system to Hitbox system which means the player needs to consider multiple things before engaging in a combat situation. Some of the things the player needs to take note of during an encounter are his and his enemy's weapon loadout, the speed of his weapon, spacing, and much more. 
Assassin's Creed: Origins which is considered to be a prequel to the entire series could be the most improved as well in terms of overall gameplay. Check out the Codex below for more information and stay tuned for more gaming news and updates.    

"Assassin's Creed Origins The Codex" 

Source: Ubisoft