Bungie Reveals Changes Coming To Nightfall Raids In Destiny 2

News // Destiny 2 // By pets_torrefranca // 10 February 2018

Bungie Reveals Changes Coming To Nightfall Raids In Destiny 2

Bungie in an effort to address the issues brought up by the Destiny 2 community has revealed a development roadmap earlier this year which is scheduled to be deployed through Season 2 and 3. The team also assured its massive community that regular updates will be posted in an effort to establish a strong connection with its loyal players. True to their words, Bungie has published the changes and improvements coming to the game's Nightfall Raids.

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Destiny 2 Development Roadmap

The first phase of the project called Masterworks went live on January 30, 2018, as update 1.1.2. The next phase called Strikes and Socials aims to address issues related to the game's Nightfall Scoring and high score tracking, a rework on its Emblem/Aura, a reduction on Exotic Repetition, Fireteam members on destination map, PC public text chat, Companion Mod/Shader Reduction, Companion vendor viewing (see image above). Details explaining the various adjustments for Nightfall's scoring, challenge and rewards can be viewed below.



Nightfall Scoring
We are repositioning strike scoring in Destiny 2 to enable you to achieve something prestigious in the weekly Nightfall and as a way to amplify difficulty. The new scoring rules are intended to be better at a few specific things:

  • Reward you for engaging and defeating enemies instead of running past them.
  • Avoid over-emphasizing specific mechanics like precision kills that highlight certain areas of the sandbox (and/or punish other areas), so that players are the ones who determine the most effective Meta.
  • Reward you for taking on greater challenges up to the limits of your own capabilities.
  • Reward you for doing the above quickly and over the course of a short run versus long slogs over several hours.

The updated mechanics look like this:

  • Scoring is team-based and the sum of individual performances. A team should be able to focus on what works best, not feeling put out by who stole whose kill.
  • Scoring is primarily driven by kills and secondarily by orb generation. We want you to find what works best for clearing strikes instead of telling you which weapons to use, but we want coordinated use of Supers and other team support mechanics to contribute to high scores. We’re interested in restoring special point awards based on medals, but we want your input to understand the basic meta first.
  • Score bleeds over time. We are watching this closely — score decay can feel bad, but all else being equal, a team that clears faster than another team should score higher. Score decay achieves this in the most transparent fashion.
  • Scoring cuts off after time thresholds. At 15 minutes, new points earned are reduced by 50%. At 18 minutes, you stop earning new points and it’s a race to finish the run and post your score. We want time to matter (see above), but we also want to avoid some of the problems we saw with Prison of Elders, where a “high score” might involve punishing respawning combatants (and yourself) for a few hours until the novelty wore off. A good Nightfall clear shouldn’t feel like a slog.


  • On top of the above mechanics are Challenge Cards, items that offer ways to boost the challenge in exchange for score multipliers. In 1.1.3 there will be a challenge card that drops from completing a Nightfall run. It has some customization options to help tune the challenge level to what you and your fireteam are capable of.


  • Players will be able to see their (and your) scores on new Nightfall Emblems available as drops in each Nightfall strike. These emblems (and others like them) are now the source of auras, which are automatically enabled if your personal score is above a global threshold. At first the thresholds will be set based on what we think might be tough for players to reach, but we look forward to you showing us how much we underestimated you. Then we can raise the bar based on community scores.
  • Along with the aura, a personal score over the threshold will also unlock a fireteam-wide buff that boosts Vanguard Token drops in that strike by 25%. When your fireteam sees the Nightfall Aura on your head, they know who’s hooking them up.
  • Lastly, some rarer variants of these Nightfall Emblems will be available as drops at higher score thresholds. Obtaining these rewards is meant to be challenging, so we don’t expect everyone to reach these scores or collect these items.


Stay tuned for more gaming news and updates.

Source: Bungie