Bethesda has been known for publishing some of the biggest and most intricate AAA titles in the video game industry. Games like Doom and Wolfenstein 2 are just some of their most demanding titles that require a lot of power and storage space to run, so how does did Bethesda managed to port these titles to a console with inferior specs with a mobile processor? This is where the Texas-based studio of Panic Button comes in.
"The goal with any conversion is usually to deliver an experience as close to the original source material as possible by making the right choices during development. "
Panic Button has been one of the first studios to accomplish what was first deemed impossible to perform, porting a current-gen title to Nintendo Switch. Bethesda's announcement of porting the full Doom and Wolfenstein 2 experience to the Switch was met with skepticism, this is due to the fact that Nintendo's console does not have enough horsepower to run both games, not to mention the huge disk requirement for storage. But both Panic Button and Bethesda did not budge, and on November 10, 2017, Doom for the Switch was officially launched followed by Wolfenstein 2 yesterday.
"In common with a fair few Switch titles, the experience doesn't fully hold up when playing docked on a living room TV, but this is by far and away the most impressive handheld first-person shooter we've seen."
It's undeniable that both Doom and Wolfenstein 2 are not the best versions of the game, however, Panic Button was able to cram the entire console experience to the Switch for both games. Digital Foundry made an in-depth analysis of the recently launched Nintendo Switch version of Wolfenstein 2 and the tech experts are nothing but impressed in what the developer has done with the port. Stay tuned for more gaming news and updates.
"Wolfenstein 2 for The Switch Analysis"
Source: Digital Foundry