Hidetaka Miyazaki the genius behind From Sofware's highly acclaimed Dark Souls and Bloodborne shared some interesting details to PlayStation Blog pertaining to his latest project Sekiro: Shadows Die Twice. Mentioned during the discussion is the game's Sengoku Period setting which according to the director is the most relevant period for Ninjas.
"there are three ways death influences Sekiro: for the gameplay purposes of keeping the flow good and being able to have this risky situation, to be able to use it creatively, and also that the story centers around the concept of resurrection."
The most interesting topic mentioned by Hidetaka Miyazaki is that Sekiro: Shadows Die Twice centers around the concept of resurrection. Which according to him was introduced not only to balance the influence of death on the game but as part of the it's narrative as well. He also added that having this mechanic does not in any way makes the game easier and that is something that should not be misunderstood.
"There are lots of different things you can do that will help you in battle. The game is designed in such a way that even if you’re not insanely good at the game, you can figure out how to get through it if you think about it and play it smart."
Unlike his previous projects, Sekiro has a resurrection mechanic to help the "flow of the game." Another thing that makes Sekiro unique from other From Software titles is that "dynamism is in the combat," which encourages multiple ways to approach a scenario. The presence of resurrection is a clear indication that this is not an easy game, however, the Hidetaka also points out that anyone can get through the game by playing smart which is another main concept of the game. Sekiro: Shadows Die Twice is scheduled to launch in 2019. Check out the trailer below for more information and stay tuned for more gaming news and updates.
"Sekiro: Shadows Die Twice E3 Trailer"
Source: PlayStation Blog